



Simply Extract into your game directory, if you want to play with other mods, just drag the contents of the SpaceMarineElite folder into whatever mod you want to run with.

It's debatable if this mod makes the overall faction strongerĬhaos Space Marine Squad, Aspiring Champion, Korne Bezerkers, Possessed Marines, Obliterators, Raptors, Space Marine Squad, Assault Marines, Sergeants, Terminators, Assault Terminators, Grey Knights. Smaller squads makes path finding a bit easier. Overall, heavy weapon squads will lose some firepower when compared to their normal version. You can also do this with the stronghold mod (I have tried it) This mod also works the campaign mod so you can play the WA and Vanilla stories with the changes, to play this with the campaign mod simply merge the SpaceMarineElite mod folder with the Campaign Mod folder. Soulstorm campaign works with no issue, I'm pretty sure this will work with Dark Crusade. So a tactical marine squad will now start with 2 men, with a squad max size of 4 + sarge. I also did not change the health regen rate, because I am unsure how that will affect balance. Scouts and apothecaries are completely unchanged. Morale damage and moral penalty have been adjusted accordingly Sergeants have their health increased by 400 and cost increased by 50 req, their weapon damage are unchanged, and longer reinforce time Heavy Weapons (including upgrade slots) are completely unchanged, only default weapons have their damage increased. Halves the squad size, and Doubles the health, weapon damage and cost, reinforce time of most Space Marine infantry.Individual space marines will be much tougher and feel like super soldiers without breaking the game balance. A Space Marine in DOW 1 has less HP than a Missionary and priests! Individual Space Marines are way too weak in this game.
